Once these levels are complete, the players go to the final level, the Wizard's Lair. In some ports of the game, the first six levels may be played in any sequence: One-Eye's Ship, Spanish Castle, Pirate's Ship #1, Ninja Camp, Pirate's Ship #2, Beach Cave, and Pirate's Ship #3. Skull & Crossbones has seven game levels. To complete each level, the player must defeat 15 enemies and a level boss. The flintlock pistol is more powerful than both the cutlass and the knife, firing a musket ball straight in front of the player. The player throws this weapon in a straight line in front of them. The knife is the mid-level weapon and is similar to the knife weapon in Castlevania. However, a cutlass is not wasted if it does not hit an enemy. Of the three major weapon types that appear in most levels, the cutlass is the weakest and only has a slightly longer range than the punch. There are several different types of weapons and booty to collect in each level, though not all weapon types appear in every level. Collecting weapons and booty is absolutely necessary in this game, as the default punch attack is not very powerful and ultimately ineffective. The weapons the player receives and how much of each weapon is dependent on what types and how much of each type of booty the player collected. The booty is traded for weapons at the end of each level. In order to rescue their princess, they must collect weapons and booty. The game's player characters are One-Eye (player one) and Red Dog (player two), pirates on an adventure to find a wizard who kidnapped their princess. Gameplay One-Eye (right), fighting a pirate captain using a cutlass Reception of Skulls & Crossbones was mixed to positive, with magazines like The One praising the pirate atmosphere and innovative twist on the beat 'em up genre. Collectable items are centred around the pirate theme, such as the cutlass or flintlock pistol. Gameplay consists of players fighting through waves of enemies and level bosses, such as Medusa and Ship Captains, collecting weapons and booty to become increasingly powerful. Player one controls One-Eye, and player two controls Red Dog. The game is playable in single and co-op modes, where the objective of both players is to rescue their kidnapped princess from the antagonist, a wizard. Developer Tengen ported the game to the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Nintendo Entertainment System, and ZX Spectrum. Skull & Crossbones is a pirate-themed beat 'em up developed by Atari Games and released as an arcade video game in 1989.
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